Hello! 😊

I’m Irina, a passionate game developer based in Montreal, Canada. With a DEC and a Bachelor's degree in Computer Science, I’ve spent the past 5+ years honing my skills in game development.

I have been recognized by managers as a strong communicator and a highly autonomous and organized person. I deliver quality work and contribute to a positive and collaborative work environment.

Let’s work together! :)

Click here to download my CV!

NFL Super Bowl Slots (live game)

Unity Game Developer (Product Madness, November 2023 – present)

  • Contributing from the first playable through to the world wide launch and now as a live game.

  • Played a key role in implementing a major core game mechanic known as 'Missions,' which serves as key gameplay objectives for players to achieve.

  • Worked with Tech artists on several features post MVP to solidify their look and feel.

  • Implemented our sound management system, sound effects and background music, and used it to add sounds to most of the features present in our world wide launch build.

  • Helped implement several other smaller systems like coin balance, customizable in-apps, slot loading screens, reward particles, default bet settings and player profile.

  • Optimized loading times by parallelizing asynchronous tasks, as well as improving game performance related to sound management and addressable assets handling.

  • Resolved many bugs across the application, ensuring timely milestone deliveries and a polished product.

  • Wrote high-level documents (HLDs) to define optimal architecture and technical solutions.

  • Recognized by managers for strong communication skills with cross-functional teams, strong autonomy and excellent organization. Known for delivering engaging demos, low bug counts in finished features and contributing to a positive and collaborative work environment.

Unannounced Project (Mobile)

Unity Tools Developer (Ubisoft, August 2022 – February 2023)

  • Ported some existing editor tools from unity’s IMGUI system to UI Toolkit.

  • Developed a unity editor tool, using the Jira API, to allow users to make Jira CRUD operations in unity.

CatForce (soft launched)

Unity Game Developer (Playtika, March 2020 – June 2022)

  • Contributed to the game’s development from inception to soft launch, playing a key role in a major design pivot that transformed “CatForce” from a PVE match-3 game into a competitive PVP experience.

  • Worked on a large server-driven card collecting feature.

  • Integrate many animations and art, provided by artists and technical artists, into various game features.

  • Worked closely with the monetization department and the live operators to build features configurable and flexible enough for their needs.

World Series of Poker (WSOP - live game)

Unity Tools Developer (Playtika, March 2019 – March 2020)

  • Worked on the front-end (Unity) and back-end (MySQL, C#) of a back-office application, that let operators balance existing game features, configure live events and push content to production.